Quick example
Apex 1.5 at 800 DPI → Valorant 0.471.
Quick answers
Does it include ADS sensitivity?
No — only hip-fire (look) sensitivity is converted.
How the conversion works
Every game turns the camera a fixed number of degrees per mouse count at sensitivity 1 (its "yaw"). Matching your aim means matching the physical distance you move the mouse for a full 360° turn — your cm/360. The converter computes your cm/360 in the first game and finds the sensitivity that gives the same distance in the second.
- cm/360 = 360 ÷ (DPI × sensitivity × yaw) × 2.54
- eDPI = DPI × sensitivity — handy for comparing players in the same game.
- Changing DPI? Enter the new DPI and you keep the same feel.
Notes per game
- Converts hip-fire (look) sensitivity. Scoped/ADS multipliers differ by game and are not included.
- Rainbow Six Siege assumes the default MouseSensitivityMultiplierUnit (0.02) in GameSettings.ini.
- Fortnite uses the X-axis sensitivity percentage shown in its settings.
- Turn off "enhance pointer precision" (mouse acceleration) in Windows for consistent aim.
Frequently asked questions
How do I convert Valorant sensitivity to CS2?
Multiply your Valorant sensitivity by about 3.18 (0.07 ÷ 0.022). For example, Valorant 0.35 at 800 DPI is CS2 1.114 — the converter does this for you.
What's a good cm/360?
Most tactical-shooter pros (CS2, Valorant) sit around 35–55 cm/360. Faster games like Apex or Overwatch tend toward 20–35 cm. Lower cm/360 means faster turning.
Why does it feel slightly different after converting?
The 360° distance matches exactly, but field of view differs between games, so small aim adjustments can feel different. Give it a few sessions.